Card Chronicles: Devious Deck is a roguelike deckbuilder, where every card played comes at the cost of the player's health points. 

Note: If you suffer serious lag, performance issues or want to play the game fullscreen (still have some issues getting fullscreen up and running for the WebGL build), I would like to redirect you to the demo on Steam.


What to Expect:

  • Gameplay Focus: This demo is designed to test the core gameplay mechanics with a broader audience. Although many features have been implmented there are yet many missing.
  • Dungeon Exploration: Traverse the first 5 floors of a maze-like dungeon, where your main objective is to find the way to the next floor.
  • Enemies: Face off against 4 distinct enemies. Each with changing behaviour, which is based upon different factor they keep an eye on.
  • Awful Sound Design: Be prepared for many rough edges in the sound design, as this is still an early version and improvements are ongoing.
  • Weekly Updates: New features, updates to existing ones, and bug fixes are planned to be rolled out on a weekly cycle.

My Intention:

This demo serves as a means to test new features and refine the gameplay based on your feedback. Your insights are crucial in helping me improve and enhance the game for its full release. I plan to add more content and other features over time.

Feedback and Bug Reporting:

I would love to hear your thoughts! Please share your feedback, suggestions, and any issues you encounter through the reporting system. Each player who discovers a new, unknown bug has a chance to be mentioned in the game's credits once the final version is released.

Support:

If you want to support the development of  Card Chronicles: Devious Deck, please consider wishlisting the game on Steam or subscribing to my newsletter to get notified once the game is released. Your support means the world to me and helps increase the game's visibility.

Thank you for playing and supporting the development of Card Chronicles: Devious Deck! Enjoy your adventure in an unkown world and the depths of its dungeon.


Development log

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